Atheist-bashing now in mainstream video games
Posted by: Db0 in Culture, tags: Dragon Age, games, morality, ReligionWe’re used to Hollywood portraying Atheists as cynical and bitter personalities who only need the slightest push to see the light as part of their redemption (or alternatively serve as a handy character to kill for being too rational.) Usually we can point out and avoid movies which play on those ridiculous archetypes but sometimes this nonsense comes at you from where you least expect it.
Such was my experience with Dragon Age, which after my recent escapades during its procurement, now gives me another reason to blog in relation to it. You see, this game not only features de-facto atheists as part of your band of “heroes”, not only does it feature them in a profoundly Holywood way but it goes at that extra step to make sure we get the point.
As far as I’ve progressed in the game, I’ve encountered two characters who can be rightly proclaimed as atheists. One of them is the Wild Witch Morrigan which even though is a mage shows a strong disbelief to “The Maker” (A monotheistic deity whose religion is similar to the Christian one) and the other is Shale, a stone Golem which I’ve only had with me for a bit and speaks like an agnostic but already shows strong tendencies towards atheism.
You get the religious views of those two characters mainly by having them in your party at the same time as you have the ultra religious Leliana which then strikes up casual dialogue with either of them on this topic while you’re walking in cities. From those ambient discussions, you quickly realize the beliefs of the two atheists while also getting the classic Holywood trope about atheism. Even though the discussions are quite humorous at times and entertaining in their own right, especially at the parts where Morrigan wonders why she should believe in anything without proof, they quickly turn annoying when instead of showing a person who has a solid basis in their worldview, they paint those characters as insecure and afraid (deep down).
“I’m feel sorry for how isolated and alone you must feel in your life” Leliene says at the end of an exasperating discussion with Morrigan. “Er…I…none of your business.” retorts Morrigan, making obvious to all that she does indeed feel isolated and lonely. I couldn’t help but feel why she couldn’t answer like I would. “You’re mistaken, I’m far from lonely” or even “I like it that way.” In short, any kind of retort that an atheist who is not insecure in his life would give.
But that’s not the worst of it, far from it in fact, if that was all I wouldn’t really mind it. What really annoys me is not simply that those two are cynical, bitter or whatever but that they’re both downright evil! And this is quite the explicit kind of evil mind you, not the vague moral choices that seen from the right perspective might lead to some interesting ethical questions, but the “who cares for suffering, just give me unlimited power no matter the costs” kind of evil that only exist in the cartoonish villains of Hollywood. Morrigan is by far the worse of course, abundantly disproving when I even think of helping the downtrodden and blatantly approving of only the most vile acts (examples: -5 approval for simply convincing a merchant not to exploit the desperate refugees. +7 approval for opting to allow the evil demon to possess a child.)
Shale on the other hand openly admits in disliking humans, consider itself a far superior being, has no issue with wanton violence and is of course, quite hearless about it. This wouldn’t be an issue in itself but when coupled with it openly promoting rationalism and critical thinking, once more one tends to say “Now hold on a goddamn minute!”
Now let me here point out that I have no problem with there being evil Atheists in games. Not at all. However I’d like some basis on this evil which here simply doesn’t exist. Morrigan seems to be wishing the evil options for the sake of being evil. The excuses for the disapproval the character gives are laughable only only serve to point out the shallowness of her worldview which makes the fact that she ignores the obvious result of doing the good thing as benefiting our own mission even more annoying. For example, during a mission where I had to convince a king to help me, I reached his castle only to find that undead were pouring out of it and attacking a nearby village. It made perfect sense to protect the village during the attack and then once the undead were destroyed or lessened, I would go in the castle. Then the obviously thankful King would be more willing to help me out. However for Morrigan helping the village was a big no-no so I got penalized for doing the sensible thing.
So evil atheists are not a problem but when you have only the (blatant) Atheists as goddamn evil bastards while the theists are all little goody-two-shoes angels who approve of all the good stuff (and of course the game doesn’t give any proper moral choices, only caricaturish black&white options) and only care for helping the poor, then one can’t help but make the appropriate assumptions.
While the game could have put a nice perspective into the oppression of organized religion in the form of the templars, we’re rather told that they’re in fact right for being so oppressive since all those people they oppress are kind obviously powerhungry fucks. So again religion + authority + strict rules = good while individualism + atheism + freethought = bad.
For me thus, the problem does not simply simply lie in the fact that some Atheists are portrayed as powerhungry bastards, it lies in the fact that all atheists are such while all the theists are, quite explicitly, good. Would it hurt to have some of the theist heroes be intolerant of, say elves and dwarves (maybe some are, I haven’t seen all of them yet). Would it hurt to have some of them disproving of alternate sexualities? And on the same track, it wouldn’t hurt if some of the atheists weren’t total bastards all the time. It really pokes me in the wrong way where either I have to make total dickish choices with my character (eat babies!) or to lose the only two characters I like since they will disapprove of me so much.
Unfortunately this is a perfect example of the Hollywood-type worldview, on games which enter the same mainstream as movies. When the budgets and risks get into the same range, only the same safe bets in displayed morals and ideas can be played and thus culture might just as well go down the same shallow drain. I’m afraid that as long as profits are on the line, morality will always remain black and white and cuddle the theists who wish to claim the moral high ground. After all, in aggregate, they have the most money don’t they?
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